AI Insights · Timothy · July 2023
Top 5 Boat Games Performance in Latin America Q2 2023
In Q2 2023, the top boat games in Latin America showed diverse trends in downloads, revenue, and active users. Here’s a detailed look at their performance.
In Q2 2023, the top boat games in Latin America exhibited varied performance metrics across weekly downloads, revenue, and active users. Here’s an overview of how each game fared during this period, based on Sensor Tower data.
Battle Warship: Naval Empire from Magic Prime Group Limited saw fluctuating weekly revenue, peaking at around $16.5K in mid-April and experiencing a low of approximately $5.9K in early May. Weekly downloads remained minimal, with a slight increase to 13 in the week of June 19. Active users showed a declining trend, dropping from 10K at the end of March to around 7.1K by the end of June.
Battle of Warships: Naval Wars by Dumitru Muset had relatively stable revenue, averaging close to $1K weekly, with minor dips. Downloads saw a significant drop from mid-May, falling from around 14K to 4.3K by mid-June but rebounding slightly to 7.5K by the end of June. Active users decreased steadily from about 89.2K at the end of March to roughly 62.5K by the end of June.
Rovio Entertainment Oyj's Battle Bay experienced modest weekly revenue, with peaks around $903 in late May. Downloads remained low but relatively consistent, with minor fluctuations. Active users peaked at 76 in late April but saw a sharp decline, with no data available by mid-June.
Port City: Ship Simulator from Pixel Federation Games showed varied revenue, peaking at $725 in mid-April and dipping to $213 in early May. Downloads fluctuated, peaking at 9.7K in mid-April and dropping to around 3.6K by mid-June. Active users saw a peak of 14.5K in mid-April, with a decline to approximately 10.4K by the end of June.
Another title from Pixel Federation Games, Sea Port: Cargo Ships Harbor, had a steady revenue stream, averaging around $300-$450 weekly. Downloads showed significant fluctuations, with a peak of 2.4K in early April and a low of just 14 in late May, before recovering to 963 by the end of June. Active users decreased from 4.7K at the end of March to approximately 2.5K by the end of June.
For more detailed insights and comprehensive data, visit Sensor Tower.